A (slow) ray tracer written in Swift
Blitzlichtgewitter
Blitzlichtgewitter is a (slow) ray tracer written in Swift.
It loosely follows the steps described in The Ray Tracer Challenge by Jamis Buck.
API Design & Coding Style
Same as the project itself, the APIs and the coding style will evolve. It’s balanced between the
Swift API Design Guidelines and the aim staying close to the
Cucumber (Gherkin) scenarios described in The Ray Tracer Challenge.