Audio Player for Swift projects
MLAudioPlayer
Audio Player for Swift projects.
Requirements
- iOS 10.0+
- Xcode 9.0+
Installation
Dependency Managers
CocoaPodsCocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:
$ gem install cocoapods
To integrate MLAudioPlayer into your Xcode project using CocoaPods, specify it in your Podfile
:
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '10.0'
use_frameworks!
pod 'MLAudioPlayer', '~> 1.0.5'
Then, run the following command:
$ pod install
Carthage
Carthage is a decentralized dependency manager that automates the process of adding frameworks to your Cocoa application.
You can install Carthage with Homebrew using the following command:
$ brew update
$ brew install carthage
To integrate MLAudioPlayer into your Xcode project using Carthage, specify it in your Cartfile
:
github "micheltlutz/MLAudioPlayer" ~> 1.0.5
Swift Package Manager
To use MLAudioPlayer as a Swift Package Manager package just add the following in your Package.swift file.
// swift-tools-version:4.2
import PackageDescription
let package = Package(
name: "HelloMLAudioPlayer",
dependencies: [
.package(url: "https://github.com/micheltlutz/MLAudioPlayer.git", .upToNextMajor(from: "1.0.5"))
],
targets: [
.target(name: "HelloMLAudioPlayer", dependencies: ["MLAudioPlayer"])
]
)
Manually
If you prefer not to use either of the aforementioned dependency managers, you can integrate MLAudioPlayer into your project manually.
Git Submodules
- Open up Terminal,
cd
into your top-level project directory, and run the following command "if" your project is not initialized as a git repository:
$ git init
- Add MLAudioPlayer as a git submodule by running the following command:
$ git submodule add https://github.com/micheltlutz/MLAudioPlayer.git
$ git submodule update --init --recursive
-
Open the new
MLAudioPlayer
folder, and drag theMLAudioPlayer.xcodeproj
into the Project Navigator of your application's Xcode project.It should appear nested underneath your application's blue project icon. Whether it is above or below all the other Xcode groups does not matter.
-
Select the
MLAudioPlayer.xcodeproj
in the Project Navigator and verify the deployment target matches that of your application target. -
Next, select your application project in the Project Navigator (blue project icon) to navigate to the target configuration window and select the application target under the "Targets" heading in the sidebar.
-
In the tab bar at the top of that window, open the "General" panel.
-
Click on the
+
button under the "Embedded Binaries" section. -
You will see two different
MLAudioPlayer.xcodeproj
folders each with two different versions of theMLAudioPlayer.framework
nested inside aProducts
folder.It does not matter which
Products
folder you choose from. -
Select the
MLAudioPlayer.framework
. -
And that's it!
Embedded BinariesThe
MLAudioPlayer.framework
is automagically added as a target dependency, linked framework and embedded framework in a copy files build phase which is all you need to build on the simulator and a device.
- Download the latest release from https://github.com/micheltlutz/MLAudioPlayer/releases
- Next, select your application project in the Project Navigator (blue project icon) to navigate to the target configuration window and select the application target under the "Targets" heading in the sidebar.
- In the tab bar at the top of that window, open the "General" panel.
- Click on the
+
button under the "Embedded Binaries" section. - Add the downloaded
MLAudioPlayer.framework
. - And that's it!
Usage
You need these images files with named in your Assets
- play
- pause
- refresh
- playerLoad
- thumbTracking
import MLAudioPlayer
//Default Sizes
//MLAudioPlayer.widthPlayerMini = UIScreen.main.bounds.width
//MLAudioPlayer.heightPlayerMini = CGFloat(216)
var mlAudioPlayer: MLAudioPlayer = {
let mlAudioPlayer = MLAudioPlayer(urlAudio: "http://urlyouraudio.mp3")
return mlAudioPlayer
}()
//Default Sizes
//MLAudioPlayer.widthPlayerFull = UIScreen.main.bounds.width
//MLAudioPlayer.heightPlayerFull = CGFloat(80)
var mlAudioPlayerMini: MLAudioPlayer = {
var config = MLPlayerConfig()
config.loadingText = "carregando"
config.playerType = .mini
config.tryAgainText = "TENTAR NOVAMENTE"
let mlAudioPlayerMini = MLAudioPlayer(urlAudio: "http://urlyouraudio.mp3", config: config)
return mlAudioPlayerMini
}()
//Can you listenign a player heightConstraint changes
mlAudioPlayer.didUpdateHeightConstraint = { constant in
print("heightConstraint changed"
}
MLPlayerConfig
Can you change any configuration on MLPlayerConfig
See available configurations:
//Default configurations:
MLPlayerConfig {
labelsColors: UIColor? = UIColor(hex: "5C7A98")
labelsFont: UIFont? = UIFont.systemFont(ofSize: 14)
labelsLoadingFont: UIFont? = UIFont.boldSystemFont(ofSize: 14)
labelsTimerFont: UIFont? = UIFont.systemFont(ofSize: 12)
playerType: MLPlayerType? = .full
loadingText: String? = "loading"
loadErrorText: String? = "Could not load"
tryAgainText: String? = "TRY AGAIN"
imageNamePlayButton: String? = "play"
imageNamePauseButton: String? = "pause"
imageNameLoading: String? = "playerLoad"
imageNameTrackingThumb: String? = "thumbTracking"
trackingTintColor: UIColor? = UIColor(hex: "246BB3")
trackingMinimumTrackColor: UIColor? = UIColor(hex: "246BB3")
trackingMaximumTrackColor: UIColor? = UIColor(hex: "B3C4CE")
progressTintColor: UIColor? = UIColor(hex: "B3C4CE")
progressTrackTintColor: UIColor? = UIColor(hex: "B3C4CE").withAlphaComponent(0.5)
widthPlayerFull = widthPlayerFull
heightPlayerFull = heightPlayerFull
widthPlayerMini = widthPlayerMini
heightPlayerMini = heightPlayerMini
}
Using Notification Center
Usage:
NotificationCenter.default.post(name: Notification.Name.MLAudioPlayerNotification,
object: nil,
userInfo: ["action":MLPlayerActions.stop])
Available Actions for MLAudioPlayer
- play
- pause
- stop
- reset
Can you change the images names
var config = MLPlayerConfig()
config. imageNamePlayButton = "customPlayButton"
Todo
- [ ] Player type with cover image for audio
- [ ] Play local files (currently only url audio files)
- [x] Suporte a Notification center to stop background audio
- [x] Migrate to Swift 4.2 (Thanks @maclacerda)
- [ ] 100% documented