Awesome loading animations using 3D engine written with Swift
RSLoadingView
RSLoadingView
bring your app to the new age of loading animations using 3D engine.
- Written with Swift
- Customizable
- Using Apple's SceneKit with OpenGL
- Include HUB feature: show full screen loading HUB with one line of code
- Or use as standalone view
- Configurable in interface builder
Requirements
- Swift 4.0
- iOS 9+
Demo
SpinAlone - base
Variant
SpinAlone - base
Variant
SpinAlone - inAndOut
Variant; speedFactor = 2.0; lifeSpanFactor = 2.0; mainColor = UIColor.red
Twins - base
Variant
Installation
RSLoadingView is available through CocoaPods. To install
it, simply add the following line to your Podfile:
pod "RSLoadingView"
Usage
import UIKit
import RSLoadingView
class ViewController: UIViewController {
@IBAction func showLoadingHub() {
let loadingView = RSLoadingView()
loadingView.show(on: view)
}
@IBAction func showOnViewTwins() {
let loadingView = RSLoadingView(effectType: RSLoadingView.Effect.twins)
loadingView.show(on: view)
}
func hideLoadingHub() {
RSLoadingView.hide(from: view)
}
@IBAction func showOnWindow() {
let loadingView = RSLoadingView()
loadingView.showOnKeyWindow()
}
func hideLoadingHubFromKeyWindow() {
RSLoadingView.hideFromKeyWindow()
}
}
Supported Effect
Effect | Variants |
---|---|
RSLoadingSpinAlone | base, inAndOut |
RSLoadingTwins | base |
RSLoadingTriples | (coming soon) |
Customization
Loading View Related
Field | Default Value |
---|---|
speedFactor | 1.0 |
mainColor | UIColor.white |
colorVariation | 0.0 |
sizeFactor | 1.0 |
spreadingFactor | 1.0 |
lifeSpanFactor | 1.0 |
variantKey | "" |
HUB Related
Field | Default Value |
---|---|
shouldDimBackground | true |
dimBackgroundColor | UIColor.black.withAlphaComponent(0.6) |
isBlocking | true |
shouldTapToDismiss | false |
sizeInContainer | CGSize(width: 180, height: 180) |