Comets: Animating Particles in Swift
Comets
Comets: Animating Particles in Swift.
Example
// Customize your comet
let width = view.bounds.width
let height = view.bounds.height
let comets = [Comet(startPoint: CGPoint(x: 100, y: 0),
endPoint: CGPoint(x: 0, y: 100),
lineColor: UIColor.white.withAlphaComponent(0.2)),
Comet(startPoint: CGPoint(x: 0.4 * width, y: 0),
endPoint: CGPoint(x: width, y: 0.8 * width),
lineColor: UIColor.white.withAlphaComponent(0.2)),
Comet(startPoint: CGPoint(x: 0.8 * width, y: 0),
endPoint: CGPoint(x: width, y: 0.2 * width),
lineColor: UIColor.white.withAlphaComponent(0.2)),
Comet(startPoint: CGPoint(x: width, y: 0.2 * height),
endPoint: CGPoint(x: 0, y: 0.25 * height),
lineColor: UIColor.white.withAlphaComponent(0.2)),
Comet(startPoint: CGPoint(x: 0, y: height - 0.8 * width),
endPoint: CGPoint(x: 0.6 * width, y: height),
lineColor: UIColor.white.withAlphaComponent(0.2)),
Comet(startPoint: CGPoint(x: width - 100, y: height),
endPoint: CGPoint(x: width, y: height - 100),
lineColor: UIColor.white.withAlphaComponent(0.2)),
Comet(startPoint: CGPoint(x: 0, y: 0.8 * height),
endPoint: CGPoint(x: width, y: 0.75 * height),
lineColor: UIColor.white.withAlphaComponent(0.2))]
// draw line track and animate
for comet in comets {
view.layer.addSublayer(comet.drawLine())
view.layer.addSublayer(comet.animate())
}
Requirements
Comets is written in Xcode 10, Swift 4.2, iOS 9.0 Required
? Installation
Comets is available through Cocoapods or Carthage.
Cocoapods
pod "Comets"
Carthage
github "cruisediary/Comets" ~> 0.2.1