Multiple Audio Player With Swift
MultipleAudioPlayer
I needed to play sequential audio files in a number of places so I made a package.
Usage
There are 2 inits, one takes filenames from your main bundle (like “karl.caf”) and one takes URLs. Both throw errors. The filename init will error out if a file is not in your bundle.
public convenience init(filenames: [String]) throws
public init(fileURLs: [URL]) throws
You can play any file, or play a random file. Upon the end of the file, the player will start the next file in the array.
public func play(index: Int = 0)
public func playRandom()
And of course you can stop playback.
public func stop()
That’s about it.