Learning project in Metal Ray Tracing and Swift

VRTracer

This is a personal project for learning Metal’s Ray Tracing API with swift. The goal here is to have a flythrough camera that ray traces a simple cube. In order to achieve this we port MTLRayTracingSample from WWDC20 (written in objective-c) and use nlguillemot flythrough_camera as starting points. This project is still under construction and some package dependencies are not visible.

GitHub

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