Replacement of UIRefreshControl, and more functions

ScrollEdgeControl

Replacement of UIRefreshControl, and more functions.

Overview

ScrollEdgeControl is a UI component that is similar to UIRefreshControl. but it pulls up to the even further abstracted component.

ScrollEdgeControl can attach to every edge in a scroll view.
For instance, pulling to down, up, left, right to trigger something activity such as refreshing. (pull-to-activate)

It supports also disabling pull-to-activate, it would be useful in case of displaying as a loading indicator at bottom of the list.

Showcase

Vertical

Top Bottom

Horizontal

Left Bottom

More patterns

pull to refresh and additional loadings

Installation

Cocoapods

Including custom activity indicator

pod "ScrollEdgeControl"

If you need only core component

pod "ScrollEdgeControl/Core"

SwiftPM

dependencies: [
    .package(url: "https://github.com/muukii/ScrollEdgeControl.git", exact: "<VERSION>")
]

How to use

Setting up

let scrollEdgeControl = ScrollEdgeControl(
  edge: .top, // ✅ a target edge to add this control
  configuration: .init(),  // ✅ customizing behavior of this control
  activityIndicatorView: ScrollEdgeActivityIndicatorView(color: .black) // ✅ Adding your own component to display on this control
)

let scrollableView: UIScrollView // ✅ could be `UIScrollView`, `UITableView`, `UICollectionView`

scrollableView.addSubview(scrollEdgeControl) // ✅ Could add multiple controls for each edge

Handling

scrollEdgeControl.handlers.onDidActivate = { instance in

  ...

  // after activity completed
  instance.setActivityState(.inactive, animated: true)
}

Behind the scenes

WIP

Why uses Advance in dependency

Advance helps animation in the scroll view.

It is a library to run animations with fully computable values using CADisplayLink.

UIScrollView’s animations are not in CoreAnimation.
Those are computed in CPU every frame. that’s why we can handle it in the UIScrollView delegate.
We can update content offset with UIView animation, but sometimes it’s going to be weird animation.
To solve it, using CADisplayLink, update values for each frame.

Refs:

Author

License

MIT

GitHub

View Github