SwiftSocket library provides the easy way to use sockets on Apple platforms
SwiftSocket
SwiftSocket library provides as easy to use interface for socket based connections on server or client side. Supports both TCP and UDP sockets.
Installation
Cocoapods
Add this to your Podfile
:
pod 'SwiftSocket'
And run then pod install
Carthage
github "swiftsocket/SwiftSocket"
Code examples
Create client socket
// Create a socket connect to www.apple.com and port at 80
let client = TCPClient(address: "www.apple.com", port: 80)
Connect with timeout
You can also set timeout to -1
or leave parameters empty (client.connect()
) to turn off connection timeout.
switch client.connect(timeout: 10) {
case .success:
// Connection successful ?
case .failure(let error):
// ?
}
Send data
let data: Data = // ... Bytes you want to send
let result = client.send(data: data)
Read data
var data = client.read(1024*10) //return optional [Int8]
Close socket
client.close()
Client socket example
let client = TCPClient(address: "www.apple.com", port: 80)
switch client.connect(timeout: 1) {
case .success:
switch client.send(string: "GET / HTTP/1.0\n\n" ) {
case .success:
guard let data = client.read(1024*10) else { return }
if let response = String(bytes: data, encoding: .utf8) {
print(response)
}
case .failure(let error):
print(error)
}
case .failure(let error):
print(error)
}
Server socket example (echo server)
func echoService(client: TCPClient) {
print("Newclient from:\(client.address)[\(client.port)]")
var d = client.read(1024*10)
client.send(data: d!)
client.close()
}
func testServer() {
let server = TCPServer(address: "127.0.0.1", port: 8080)
switch server.listen() {
case .success:
while true {
if var client = server.accept() {
echoService(client: client)
} else {
print("accept error")
}
}
case .failure(let error):
print(error)
}
}