The navigation lightweight framework for SwiftUI
sRouting
The lightweight navigation framework for SwiftUI.
Overview
sRouting using the native navigation mechanism in SwiftUI.
It's easy to handle navigation between screens by sRouting.
The Router
can trigger a transition from inside(view) or outside(view model) the view.
Requirements
- iOS 14 or above
- Xcode 13 or above
? Documentation
Explore DocC to find the rich tutorials and getting started with sRouting.
See this WWDC presentation about more information.
From xCode select Product -> Build Doccumentation -> Explore.
Or downloads the doccument archive from release
? Installation
Add sRouting
as a dependency to the project.
See this WWDC presentation about more information how to adopt Swift packages in your app.
Specify https://github.com/ThangKM/sRouting.git
as the sRouting
package link.
?♂️ Getting Started with sRouting
Set up RootView
and working with Router
Overview
Create your root view with RootView
.
Declares your Route
.
Working with ScreenView
and Router
.
Create a Route
To create a Route
we have to conform the Route
Protocol.
enum AppRoute: Route {
case login
case home
var screen: some View {
switch self {
case .login: LoginScreen()
case .home: HomeScreen()
}
}
}
Make your Root View
Setup the RootView
for your app
@main
struct BookieApp: App {
...
@SceneBuilder
var body: some Scene {
WindowGroup {
RootView(rootRouter: .init()) {
NavigationView {
AppRoute.home.screen
}
.navigationViewStyle(.stack)
}
}
}
}
Make a Screen and working with Router
Build a screen with ScreenView
, ScreenView
will create a hidden NavigatorView at below content view
in a ZStack.
The NavigatorView will handle transactions that are emited by Router
struct HomeScreen: View {
@Environment(\.presentationMode)
private var presentationMode
@StateObject
private var router: Router<AppRoute> = .init()
var body: some View {
ScreenView(router: router, presentationMode: presentationMode) {
...
}
}
To navigate to a screen that must be in AppRoute
we use the Router/trigger(to:with:)
function in the Router
Push:
router.trigger(to: .loginScreen, with: .push)
Present full screen:
router.trigger(to: .loginScreen, with: .present)
Sheet:
router.trigger(to: .loginScreen, with: .sheet)
To show an alert we use the Router/show(alert:)
function.
router.show(alert: Alert.init(title: Text("Alert"),
message: Text("Message"),
dismissButton: .cancel(Text("OK")))
To show an error message we use the Router/show(error:and:)
function.
router.show(error:NetworkingError.lossConnection)
To dismiss or pop screen we use the Router/dismiss()
function.
router.dismiss()
To dismiss to root view we use the Router/dismissAll()
function.
Required the root view is a RootView
router.dismissAll()
To seclect the Tabbar item we use the Router/selectTabbar(at:)
function.
Required the TabView selection binding from RootRouter
.
router.selectTabbar(at:0)
Using Router in a ViewModel
Also the router can be used in a ViewModel.
class HomeViewModel: Router<AppRoute> {
...
}
struct HomeScreen: View {
@Environment(\.presentationMode)
private var presentationMode
@StateObject
private var viewModel: HomeViewModel = .init()
var body: some View {
ScreenView(router: viewModel, presentationMode: presentationMode) {
...
}
}
Now you can navigate to new screen in HomeViewModel, that's cool right?
Note
Make sure the transition is performed on MainThread.
Conclusion
sRouting is a lightweight framework and flexiable, so you can handle the
navigations by whatever you want.