DKCamera
A light weight & simple & easy camera for iOS by Swift. It uses CoreMotion
framework to detect device orientation, so the screen-orientation lock will be ignored(Perfect orientation handling). And it has two other purposes:
- Can be presenting or pushing or Integrating.
- Suppressing the warning "Snapshotting a view that has not been rendered results in an empty snapshot. Ensure your view has been rendered at least once before snapshotting or snapshot after screen updates."(It seems a bug in iOS 8).
- Compatible with iOS 11 and iPhone X
Requirements
- Xcode 9
- Swift 3.2 & 4.2
Installation
iOS 8 and newer
DKCamera is available on CocoaPods. Simply add the following line to your podfile:
# For latest release in cocoapods
pod 'DKCamera'
iOS 7.x
Please use the
1.2.11
tag.
To use Swift libraries on apps that support iOS 7, you must manually copy the files into your application project.
CocoaPods only supports Swift on OS X 10.9 and newer, and iOS 8 and newer.
Easy to use
let camera = DKCamera()
camera.didCancel = {
print("didCancel")
self.dismiss(animated: true, completion: nil)
}
camera.didFinishCapturingImage = { (image: UIImage?, metadata: [AnyHashable : Any]?) in
print("didFinishCapturingImage")
self.dismiss(animated: true, completion: nil)
self.imageView?.image = image
}
self.present(camera, animated: true, completion: nil)
You also can use these APIs:
open var cameraOverlayView: UIView?
/// The flashModel will to be remembered to next use.
open var flashMode:AVCaptureFlashMode!
open class func isAvailable() -> Bool
/// Determines whether or not the rotation is enabled.
open var allowsRotate = false
/// set to NO to hide all standard camera UI. default is YES.
open var showsCameraControls = true
open var defaultCaptureDevice = DKCameraDeviceSourceType.rear
/// Notify the listener of the detected faces in the preview frame.
open var onFaceDetection: ((_ faces: [AVMetadataFaceObject]) -> Void)?
If you are going to add a full-screen view as
cameraOverlayView
, maybe you should use theDKCameraPassthroughView
or its subclass that have overriden thehitTest
method in order to the event passes through to the expected view.
// DKCamera.swift
public class DKCameraPassthroughView: UIView {
public override func hitTest(point: CGPoint, withEvent event: UIEvent?) -> UIView? {
let hitTestingView = super.hitTest(point, withEvent: event)
return hitTestingView == self ? nil : hitTestingView
}
}