Felix ? Felicis
The package adds a new global environment to your SwiftUI app, that contains only values from the key window.
The package comes in handy when the application supports multiple windows, and you, for example, need to open a sheet from commands only in the active window.
Getting Started
The interface is similar to the EnvironmentValues
.
import SwiftUI
import FelixFelicis
First, you need to define a custom key using FelicisKey
protocol:
private struct FavoriteBindingFelicisKey: FelicisKey {
typealias Value = Binding<Bool>
}
And extend FelicisValues
structure with a new property:
extension FelicisValues {
var isFavorite: FavoriteBindingFelicisKey.Value? {
get { self[FavoriteBindingFelicisKey.self] }
set { self[FavoriteBindingFelicisKey.self] = newValue }
}
}
Now you can set the value inside a view:
struct MyView: View {
@State private var isFavorite = false
var body: some View {
Group {
if isFavorite {
Text("Favorite")
}
}
.felicisBinding(\.isFavorite, $isFavorite)
}
}
And access that value in any part of your app:
struct FavoriteCommands: Commands {
@FelicisBinding(\.isFavorite) private var isFavorite: Bool?
var body: some Commands {
CommandGroup(after: .toolbar) {
if let isFavorite = isFavorite {
Button {
isFavorite.toggle()
} label: {
if isFavorite {
Text("Unfavorite")
} else {
Text("Favorite")
}
}
}
}
}
}
The value you get will only be from the key window.
Overview
The package provides you with three property wrappers:
@FelicisValue
— to get a key window value@FelicisBinding
— to get a key window state binding@FelicisObject
— to get a key window observable object
And three view modifiers, respectively:
felicisValue(_:_:)
— to add a value to the environmentfelicisBinding(_:_:)
— to add a binding to the environmentfelicisObject(_:)
— to add an observable object to the environment
The package is well documented, so if you have any additional questions, you can build documentation in Xcode.