CodeEditSymbols

A package containing all custom assets for CodeEdit. These are mostly custom SF Symbols.

How to use

NSImage:

import CodeEditSymbols

let nsImage = NSImage.symbol(named: "name_of_the_symbol")

Image:

import CodeEditSymbols

let image = Image(symbol: "name_of_the_symbol")

Creating a new Asset

To create a new asset, follow the guide on Apple’s developer website.

Add the .svg you exported from SF Symbols.app to the Symbols.xcassets catalog.

Important: Make sure your symbol looks great in every font weight.

Tests

Also include snapshot tests for each symbol for Image as well as NSImage:

NSImage:

// MARK: YOUR_SYMBOL_NAME

func testCreateNSImageYourSymbolName() {
    let image = NSImage.symbol(named: "your_symbol_name")
    let view = NSImageView(image: image)
    assertSnapshot(matching: view, as: .image)
}

Image:

// MARK: YOUR_SYMBOL_NAME

func testCreateImageYourSymbolName() {
    let image = Image(symbol: "your_symbol_name")
    let view: NSView = NSHostingController(rootView: image).view
    assertSnapshot(matching: view, as: .image(size: view.intrinsicContentSize))
}

Variants

Keep different variants of a symbol in the same parent folder and name them appropriately (see Apple’s own symbols for reference).

You might have a symbol called lock and one where the symbol is inside a square where you would call that file lock.square. Also keep in mind to also provide a .fill variant if appropriate (lock.fill, lock.square.fill)

Example of a .fill Variant

Screen Shot 2022-04-18 at 00 29 57

Annotate the Symbol

As of version 3 of SF Symbols it is possible to create multi-color, hierarchical and palette annotations inside the SF Symbols.app. Be sure to annotate it accordingly if appropriate.

Screen Shot 2022-04-18 at 00 40 26

GitHub

View Github