Engine
A performance driven framework for developing SwiftUI frameworks and apps. Engine
makes it easier to create idiomatic APIs and Views that feel natural in SwiftUI without sacrificing performance.
Requirements
- Deployment target: iOS 13.0, macOS 10.15, tvOS 13.0, or watchOS 6.0
- Xcode 14.1+
Installation
Xcode Projects
Select File
-> Swift Packages
-> Add Package Dependency
and enter https://github.com/nathantannar4/Engine
.
Swift Package Manager Projects
You can add Engine
as a package dependency in your Package.swift
file:
let package = Package(
//...
dependencies: [
.package(url: "https://github.com/nathantannar4/Engine"),
],
targets: [
.target(
name: "YourPackageTarget",
dependencies: [
.product(name: "Engine", package: "Engine"),
],
//...
),
//...
],
//...
)
Introduction to Engine
For some sample code to get started with Engine
, build and run the included “Example” project.
Custom View Styles
A view style makes developing reusable components easier. This can be especially useful for framework developers who want a component to have a customizable appearance. Look no further than SwiftUI itself. With Engine, you can bring the same functionality to your app or framework by adopting the ViewStyle
protocol. Unlike some other styling solutions you made have come across, ViewStyle
works without relying on AnyView
so it is very performant.
public protocol ViewStyle {
associatedtype Configuration
associatedtype Body: View
@ViewBuilder
func makeBody(configuration: Configuration) -> Body
}
public protocol ViewStyledView: View {
associatedtype Configuration
var configuration: Configuration { get }
associatedtype DefaultStyle: ViewStyle where DefaultStyle.Configuration == Configuration
static var defaultStyle: DefaultStyle { get }
}
Variadic Views
A variadic view allows many possibilities with SwiftUI to be unlocked, as it permits a transform of a single view into a collection of subviews. To learn more MovingParts has a great block post on the subject.
@frozen
public struct VariadicViewAdapter<Source: View, Content: View>: View {
@inlinable
public init(
@ViewBuilder content: @escaping (VariadicView<Source>) -> Content,
@ViewBuilder source: () -> Source
)
}
Availability
Supporting multiple release versions for SwiftUI can be tricky. If a modifier or view is available in a newer release, you have probably used if #available(...)
. While this works, it is not performant since @ViewBuilder
will turn this into an AnyView
. Moreover, the code can become harder to read. For this reason, Engine has VersionedView
and VersionedViewModifier
for writing views with a body
that can be different based on release availability.
public protocol VersionedView: View where Body == Never {
associatedtype V4Body: View = V3Body
@available(iOS 16.0, macOS 13.0, tvOS 16.0, watchOS 9.0, *)
@ViewBuilder var v4Body: V4Body { get }
associatedtype V3Body: View = V2Body
@available(iOS 15.0, macOS 12.0, tvOS 15.0, watchOS 8.0, *)
@ViewBuilder var v3Body: V3Body { get }
associatedtype V2Body: View = V1Body
@available(iOS 14.0, macOS 11.0, tvOS 14.0, watchOS 7.0, *)
@ViewBuilder var v2Body: V2Body { get }
associatedtype V1Body: View = EmptyView
@ViewBuilder var v1Body: V1Body { get }
}
Static Conditionals
Should you ever have a modifier or view that is conditional upon a static flag, Engine provides StaticConditionalContent
and StaticConditionalModifier
. A great example is a view or modifier is different depending on the user interface idiom. When you use an if/else
in a @ViewBuilder
, the Swift compiler doesn’t know that the condition is static. So SwiftUI will need to be ready for the condition to change, which can hinder performance needlessly if you know the condition is static.
public protocol StaticCondition {
static var value: Bool { get }
}
@frozen
public struct StaticConditionalContent<
Condition: StaticCondition,
TrueContent: View,
FalseContent: View
>: View {
@inlinable
public init(
_ : Condition.Type = Condition.self,
@ViewBuilder then: () -> TrueContent,
@ViewBuilder else: () -> FalseContent
)
}
@frozen
public struct StaticConditionalModifier<
Condition: StaticCondition,
TrueModifier: ViewModifier,
FalseModifier: ViewModifier
>: ViewModifier {
@inlinable
public init(
_ : Condition.Type = Condition.self,
@ViewModifierBuilder then: () -> TrueModifier,
@ViewModifierBuilder else: () -> FalseModifier
)
}
License
Distributed under the BSD 2-Clause License. See LICENSE.md
for more information.