BDDSwift
BDDSwift is a type-safe, compiler-enforced implementation of the BDD Given/When/Then syntax for writing descriptive, human-readable XCTest tests.
BDDSwift uses Swift resuiltBuilder
s to enforce the order of the steps in a scenario; a scenario must start with a Given step,
must include a When step, and must end with a Then step (or an And that follows a Then step).
For example this is valid:
Scenario("My amazing scenario") {
Given(the: appIsInSomeState)
When(I: performSomeAction)
Then(the: appIsInADifferentState)
}
And so is this:
Scenario("My amazing scenario") {
Given(the: appIsInSomeState)
And(somethingElseIsSetUp)
When(I: performSomeAction)
And(I: performSomeOtherAction)
Then(the: appIsInADifferentState)
And(someOtherStateHasChanged)
}
But this isn’t valid, and won’t compile:
Scenario("My amazing scenario") {
When(the: appIsInSomeState)
Given(I: performSomeAction)
Then(the: appIsInADifferentState)
}
And nor is this:
Scenario("My amazing scenario") {
Given(the: appIsInSomeState)
And(I: performSomeAction)
And(the: appIsInADifferentState)
}
Each step takes a function as an argument which is executed by the scenario in the correct order as the steps.
To make the step read more like a sentence you can omit the ()
for functions that don’t take parameters:
When(I: tapAButton)
But if you need to call a function that takes parameters each step has an autoclosure that keeps everything readable:
When(I: select(tab: .profile))
If you really need to, you can also pass a closure:
When {
// Some code here
}
However I recommend that you keep things readable and pop all your code in nicely named functions, which also helps with reusability, especially in UI tests.
Usage
First start by creating a Scenario
in a test function, giving it a description:
func test_happyPath() {
Scenario("Launching the app and logging in shows home screen") {
// This won't compile yet because you have to add some steps!
}
}
Then build up the steps that the scenario covers:
- Start with a
Given
step; this step is meant for describing some initial setup or state. - Add a
When
step; this step is meant for describing something that happens. - Finish with a
Then
step; this step is meant for describing what should happen or what state things should be after the When step happens.
func test_happyPath() {
Scenario("Launching the app and logging in shows home screen") {
Given(the: appIsLaunched)
When(I: logIn)
Then(I: see(.homeScreen))
}
}
private func appIsLaunched() {
// Code to launch the app
}
private func logIn() {
// Code to log in
}
private func see(_ screen: Screen) {
// Code to assert home screen is showing
}
There should only be one Given
, When
and Then
step per-scenario (in that order, otherwise it won’t compile!),
however you can add And
steps after each if you need to add extra context, wait for a certain state, or need to
perform some other work that is important to each stage of the scenario:
func test_happyPath() {
Scenario("Launching the app and logging in shows home screen") {
Given(the: appIsLaunched)
And(I: see(.loginScreen))
When(I: logIn)
Then(I: see(.homeScreen))
And(the: lastAnalyticsEventsTracked(are: .viewLoginScreen, .userLogIn, .viewHomeScreen))
}
}
private func appIsLaunched() {
// Code to launch the app
}
private func logIn() {
// Code to log in
}
private func see(_ screen: Screen) {
// Code to assert home screen is showing
}
private func lastAnalyticsEventsTracked(are events: AnalyticsEvent...) {
// Code to assert correct analytics have been tracked
}
Notice in the code examples above, we’re using a mix of passing a function by reference (i.e. without writing the ()
) and calling
functions that take parameters, all while still maintaining strong readability.
I recommend passing a function by reference wherever you’re using function that doesn’t take arguments, this is the most readable way of writing steps, but BDDSwift still makes things readable for cases when you’re calling a function that takes parameters by using autoclosures.
✨ FUN FACT: Autoclosures wrap your code in invisible curly braces, and it’s how you can pass a function into the step initialiser without wrapping in
{ ... }
!
Additionally, you may notice that the initializer parameters give you the option of the:
, I:
etc. This means you can remove these words
from your individual function signatures, but it’s up to you if you want prefer to add this to the function name yourself like so:
Given(theAppIsLaunched)
When(iLogIn)
Then(iSeeScreen(.profile))
But this has a tendency to read less like a normal sentence, which is one of the main benefits of BDD; human-readable descriptions of behaviours.
Integration with XCUI tests
If you use BDDSwift in XCUI tests then you will automatically get extra logs added to your test logs in the form of XCTActivities which helps you pinpoint where a failure occurred and the steps that were taken to get there.
Since it’s very common (and recommended for parallel tests) to have one long test function per test case for XCUI tests, BDDSwift also helps you break up long tests into logical scenarios which makes them easier to read, extend and maintain.
func test_happyPath() {
Scenario("Launching the app and logging in shows home screen") {
Given(the: appIsLaunched)
And(I: see(.loginScreen))
When(I: logIn)
Then(I: see(.homeScreen))
}
Scenario("Tapping on Settings tab shows settings") {
Given(I: see(.homeScreen))
When(I: tap(tab: .settings))
Then(I: see(.settingsScreen))
}
Scenario("Tapping on Log Out button shows log in screen") {
Given(I: see(.settingsScreen))
When(I: tap(.logout))
Then(I: see(.loginScreen))
}
}
✨ FUN FACT: Xcode parallelises tests by test case, not test function. This means that it will launch multiple simulators and run a different test case on each one. If you have lots of individual test functions in a test case, Xcode won’t be able to split them up and run them in parallel on test cases; to avoid this simply create one test function per test-case so that Xcode can run them in parallel.