Unrealm
Unrealm enables you to easily store Swift native Classes, Structs and Enums into Realm .
Stop inheriting from Object! Go for Protocol-Oriented programming!
Made with by arturdev
Features
Unrealm support the following types:
- [x] Swift Primitives
- [x] Swift Structs
- [x] Swift Classes
- [x] Swift Enums
- [x] Swift Arrays
- [x] Swift Dictionaries
- [x] Swift Optionals (String, Data, Date)
- [x] Nested Classes/Structs
- [ ] Swift Optionals of primitives (Int, Double, etc..)
Example Project
To run the example project, clone the repo, and run pod install
from the Example directory first.
See also Unit Tests.
Usage
All you have to do is
- Conform your Classes/Structs to
Realmable
protocol instead of inheriting fromObject
. Conform your Enums toRealmableEnum
protocol. - Register your Classes/Structs in AppDelegate's
didFinishLaunchingWithOptions
.
Realm.registerRealmables(ToDoItem.self)
Thats it! Now you can store your Struct or Class object into Realm as usualy you do with Objc Classes.
Pros and Cons
Pros ?
- Enables you to store Swift native types (Structs, Classes, Enums, Arrays, Dictionaries, etc...)
- Getting rid of redundant inheriting from Object class
- Getting rid of Realm crashes like "Object has been deleted or invalidated"
- Getting rid of Realm crashes like "Realm accessed from incorrect thread"
- Getting rid of boiletplate code such
@objc dynamic var
. Use justvar
orlet
Cons ?
- Losing "Live Objects" feature. Which means when you modify an object got from Realm the other ones will not be updated automatically. So after modifying an object you should manually update it in realm.
f.e.;
let realm = try! Realm()
var todoItem = realm.object(ofType: ToDoItem.self, forPrimaryKey: "1")
todoItem.text = "Modified text"
try! realm.write {
realm.add(todoItem, update: true) //<- force Realm to update the object
}
Installation
Unrealm is available through CocoaPods. To install
it, simply add the following line to your Podfile:
pod 'Unrealm'
ToDos
- Add more UnitTests