Timers

Intuitive Swift timers with automatic memory management


Timers is a lightweight package that provides a convenient way to handle and manage timers in Swift, especially in view controllers to automatically manage lifetime of timers.

import Timers

final class RefreshingViewController: UIViewController {
    let timers = Timers()

    func viewDidLoad() {
        super.viewDidLoad()
        
        timers.addRepeating(timeInterval: 1.0, withTarget: self) { (self) in
            self.reloadData()
        }
    }
    
    func reloadData() {
        // reload your data here
    }
}

Timers takes care of invalidating the timers when the view controller is deinitialized, eliminating the need to do it manually.

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Features

  • Automatically manages timers lifetime: no need to worry about memory leaks
  • Repeated timers
  • One-off timers
  • Timers that fire at a specific date and then repeat with a set interval
  • Full access to Foundation.Timer APIs for more complex use cases
  • Easy to extend
  • Unit-tested

Installation

Swift Package Manager

  1. Click File → Swift Packages → Add Package Dependency.
  2. Enter https://github.com/dreymonde/Timers.git

Note Timers is a very simple library and only consists of one file (Timers.swift). Do not expect updates, this release is likely final. If you need additional functionality, feel free to fork or copy Timers.swift directly into your project and extend. PRs are also welcome.

Guide

All these timers are managed by the Timers instance and are invalidated automatically when the Timers instance is deallocated.

Creating a Basic Repeating Timer

import Timers

final class MyViewController: UIViewController {
    let timers = Timers()

    override func viewDidLoad() {
        super.viewDidLoad()
        
        timers.addRepeating(timeInterval: 1.0, withTarget: self) { (self, timer) in
            self.reloadData()
        }
    }
    
    func reloadData() {
        // reload your data here
    }
}

Creating a Repeating Timer with Tolerance

timers.addRepeating(timeInterval: 1.0, tolerance: 0.1, withTarget: self) { (self) in
    self.reloadData()
}

In this case, the timer will have a slight tolerance of 0.1 seconds which allows the system to adjust the firing of the timer for better system performance.

Creating a Timer that Fires Once at a Specific Date

let date = Date().addingTimeInterval(5) // Date 5 seconds from now

timers.fireAt(date, withTarget: self) { (self) in
    self.reloadData()
}

// or:

timers.fireAfter(timeInterval: 5, withTarget: self) { (self) in
    self.reloadData()
}

Creating a Timer that Fires at a Specific Date and Repeats at a Set Interval

timers.addRepeating(
    initiallyFireAt: Date().addingTimeInterval(10),
    thenRepeatWithInterval: 5.0,
    withTarget: self
) { (self, timer) in
    self.reloadData()
}

Creating a Timer Manually

For a more custom use case where you want to add the timer manually:

let customTimer = Timer(timeInterval: 1.0, repeats: true) { _ in
    print("This is a custom timer")
}

timers.addTimerManually(timer: customTimer)

Clearing All Timers

At any point if you want to stop and invalidate all timers you can call:

timers.clear()

See also

  • Time by @dreymonde – Type-safe time calculations in Swift, powered by generics
  • DateBuilder by @dreymonde – Create dates and date components easily, of any complexity (e.g. “first Thursday of the next month”)

GitHub

View Github