Olvid is a private and secure end-to-end encrypted messenger.
Contrary to most other messaging applications, Olvid does not rely on a central directory to connect users. As there is no user directory, Olvid does not require access to your contacts and can function without any personal information. The absence of directory also prevents unsolicited messages and spam.
Because of this, from a security standpoint, Olvid is not “yet another secure messenger”. Olvid guarantees the total and definitive confidentiality of exchanges, relying solely on the mutual trust of interlocutors. This implies that your privacy does not depend on the integrity of some server. This makes Olvid very different from other messengers that typically rely on some “Trusted Third Party”, like a centralized database of users or a public blockchain.
Note that this doesn’t mean that Olvid uses no servers (it does). It means that you do not have to trust them: your privacy is ensured by cryptographic protocols running on the client-side (i.e., on your device), and these protocols assume that the servers were compromised from day one. Even then, your privacy is ensured ?.
Help and documentation
If you are looking for technical documentation, have a look at our technology page where you can find some technical specifications and the reports of the audits Olvid went through to get its CSPN certifications.
Send us feedback
If you find a bug, or have any feedback about Olvid, please contact the team at Olvid at [email protected]. They will be glad to hear your suggestions.
Building Olvid from the sources
Running Olvid in a simulator
After installing the latest version of Xcode, you should first clone this project. To do so, launch the
Terminal app and type the following commands:
cd ~/Developer git clone https://github.com/olvid-io/olvid-ios.git
ObvMessenger.xcworkspace in Xcode:
cd ~/Developer/olvid-ios/iOSClient/ObvMessenger/ open ObvMessenger.xcworkspace
In the Toolbar, choose the
ObvMessenger scheme. Then choose a simulator (like an iPhone 13 Pro for example). From the
Product menu, choose
Run. This should compile Olvid for iOS and launch it in the chosen simulator.
Running Olvid on a real device
If you joined Apple Developer Program, you will be able to build Olvid for iOS from the sources and run it on a real device (iPhone, iPod, or iPad). Doing so is a little bit more difficult than running Olvid in a simulator. For now, we do not cover this scenario here.
Structure of the project
Olvid is made of two components:
- a cryptographic engine, located in the
- an application layer, located in the
The cryptographic engine is in charge of all the cryptographic aspects of Olvid (including encryption, signatures, MACs, cryptographic protocols, etc.), contacts and groups management, and network communications. The application layer implements the instant messaging functionalities on top of the engine. This architecture makes it possible to properly separate the backend logic from the UI.
As of now, the code is not fully documented and contains very few comments. Still, some aspects of it are very advanced and might be hard getting into. The Olvid team is doing its best to improve your experience using this code and will try to improve these aspects in future releases.
Contributing to Olvid
Olvid, as a company, has not yet put in place all the necessary processes to easily accept external contributions. In particular, a Contributor License Agreement should be made available at some point in time. Until then, please contact us at [email protected] if you would like to contribute.
Olvid for iOS is licensed under the GNU Affero General Public License v3. The full license is available in
Olvid for iOS Copyright © 2019-2021 Olvid SAS Olvid is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License, version 3, as published by the Free Software Foundation. Olvid is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Olvid. If not, see <https://www.gnu.org/licenses/>.