Desolate
Prototype actor and async/await toolkit for Swift 5.5+
import Desolate
enum StoreEvent: CustomStringConvertible {
case update(key: String, item: String)
case store(item: String, ref: RecipientRef<String>)
case add(item: String)
case get(key: String, ref: RecipientRef<String?>)
case getAll(ref: RecipientRef<[String]>)
case delete(key: String)
var description: String {
switch self {
case .update(key: let key, item: let item):
return "PUT/PATCH: \(key) -> \"\(item)\""
case .store(item: let item, ref: _):
return "POST: \"\(item)\""
case .add(item: let item):
return "POST: \"\(item)\""
case .get(key: let key, ref: _):
return "GET: \(key)"
case .getAll(ref: _):
return "GET: *"
case .delete(key: let key):
return "DELETE: \(key)"
}
}
}
actor Store: AbstractDesolate {
public var status: Signal = .running
private var storage: [String: (String, Date)] = [:]
public func onMessage(msg: StoreEvent) async -> Signal {
print("Received: \(msg)")
switch msg {
case .update(let key, let item):
storage[key] = (item, Date())
case .store(let item, let ref):
let key = UUID().uuidString
storage[key] = (item, Date())
ref.tell(with: key)
case .get(let key, let ref):
ref.tell(with: storage[key]?.0)
case .getAll(let ref):
ref.tell(with: storage.values.sorted { $0.1 <= $1.1 } .map{ $0.0 })
case .delete(let key):
storage.removeValue(forKey: key)
}
return .running
}
}
let desolate = Desolate(of: Store())
desolate.tell(with: .add(item: "Hello")) // Passing message to Actor while maintaining actor-isolation
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