Doggie - A Cross-platform Library for Swift
Doggie is a foundational library for Apple's swift. It includes mathematics, accelerate, signal processing and graphic functions.
Features
- atomic operation, async task and actor
- accelerate, signal processing, fourier and convolution
- complex number, point, vector and 2D/3D transformation
- bezier curve
- polynomial
- color and color space
- shape and boolean operation
let shape = try Shape(code: "M100 0c0-100-236.60 36.60-150 86.60S36.60-136.60-50-86.60 100 100 100 0z")
let region = ShapeRegion(shape, winding: .nonZero)
let ellipse = ShapeRegion(ellipseIn: shape.boundary)
operation | preview |
---|---|
region.union(ellipse) |
|
region.intersection(ellipse) |
|
ellipse.subtracting(region) |
|
region.subtracting(ellipse) |
|
region.symmetricDifference(ellipse) |
- font
let collection = try FontCollection(data: fontFileData)
if let font = collection.first?.with(size: 64) {
let string = "Doggie\u{0301}".precomposedStringWithCanonicalMapping
let glyphs = font.glyphs(with: string.unicodeScalars)
let advances = glyphs.map { font.advanceWidth(forGlyph: $0) }.scan(0, +)
var shape = Shape()
for (advance, glyph) in zip(advances, glyphs) {
var outline = font.shape(forGlyph: glyph)
outline.center.x += advance
shape.append(contentsOf: outline.identity)
}
print(shape.encode())
}
- image and graphics with 2D/3D drawing
let context = ImageContext<ARGB32ColorPixel>(width: 100, height: 100, colorSpace: ColorSpace.sRGB)
let ellipse1 = Shape(ellipseIn: Rect(x: 10, y: 35, width: 55, height: 55))
let ellipse2 = Shape(ellipseIn: Rect(x: 35, y: 10, width: 55, height: 55))
context.draw(shape: ellipse1, winding: .nonZero, color: RGBColorModel(red: 247/255, green: 217/255, blue: 12/255))
context.stroke(shape: ellipse1, width: 1, cap: .round, join: .round, color: RGBColorModel())
context.draw(shape: ellipse2, winding: .nonZero, color: RGBColorModel(red: 234/255, green: 24/255, blue: 71/255))
context.stroke(shape: ellipse2, width: 1, cap: .round, join: .round, color: RGBColorModel())
let image: Image<ARGB32ColorPixel> = context.image
- others
<svg width="200" height="200" viewBox="0 0 220 220"
xmlns="http://www.w3.org/2000/svg">
<filter id="displacementFilter">
<feTurbulence type="turbulence" baseFrequency="0.05"
numOctaves="2" result="turbulence"/>
<feDisplacementMap in2="turbulence" in="SourceGraphic"
scale="50" xChannelSelector="R" yChannelSelector="G"/>
</filter>
<circle cx="100" cy="100" r="100"
style="filter: url(#displacementFilter)"/>
</svg>
let context = ImageContext<Gray16ColorPixel>(width: 220, height: 220, colorSpace: .default)
context.draw(ellipseIn: Rect(x: 0, y: 0, width: 200, height: 200), color: .black)
var image = context.image
let turbulence: Image<RGBA32ColorPixel> = SVGTurbulence(220, 220, .turbulence, nil, .identity, 0, 0.05, 2)
image = DisplacementMap(image, turbulence, 0, 1, 50)
Playgrounds
Check out the Doggie.xcworkspace and build the project. It's suggested building in Release mode for the performance.
Status
ColorSpace
Format
- [x] ICC
- [x] CIEXYZ
- [x] CIELab
- [x] CIELuv
- [x] Calibrated Gray
- [x] Calibrated RGB
Rendering Intent
- [x] perceptual
- [ ] saturation
- [x] absolute colorimetric
- [x] relative colorimetric
ImageRep
- [x] bmp
- [ ] gif
- [ ] jpeg
- [ ] jpeg2000
- [x] png
- [x] tiff
Font
Format
- [x] TrueType
- [x] TrueType/TTC
- [x] OpenType
- [x] OpenType/CFF
- [ ] OpenType/CFF2
- [x] WOFF
- [x] WOFF/CFF
- [ ] WOFF/CFF2
- [ ] WOFF2
SFNT Tables
- [x] HEAD
- [x] POST
- [x] OS/2
- [x] MAXP
- [x] CMAP
- [x] NAME
- [x] HHEA
- [x] HMTX
- [x] VHEA
- [x] VMTX
- [x] LOCA
- [x] GLYF
- [x] SBIX
- [x] FEAT
- [ ] KERX
- [ ] MORX
- [x] Rearrangement
- [x] Contextual
- [x] Ligature
- [x] Noncontextual
- [ ] Insertion
- [ ] GSUB
- [ ] GPOS
- [ ] GDEF
- [x] CFF
- [ ] CFF2
CMAP
Platform
The table below lists the available platform/specific values in the order.
platform | specific | Description |
---|---|---|
0 | max( <= 4 ) | Unicode |
3 | 10 | Windows, Unicode UCS-4 |
3 | 1 | Windows, Unicode BMP (UCS-2) |
Format
- [x] Format 0
- [x] Format 4
- [x] Format 12
- [x] Format 14 (Unicode Variation Selectors)