Simply add the file DBPathRecognizer.swift to your project

Basic usage

Start by creating a new DBPathRecognizer instance

// Create the path 8-directions path recognizer with a delta move sensibility of 16 pt
let recognizer = DBPathRecognizer(sliceCount: 8, deltaMove: 16.0)

Note that you can specify a max cost to recognize the gestures. It means that if a gesture has a score greater than costMax, it will be ignored.

let recognizer = DBPathRecognizer(sliceCount: 8, deltaMove: 16.0, costMax: 40)

Add some path model to the recognizer.
Each path is defined by a direction-sequence and an associated data object (AnyObject).

recognizer.addModel(PathModel(directions: [7, 1], datas:"A"))
recognizer.addModel(PathModel(directions: [2,6,0,1,2,3,4,0,1,2,3,4], datas:"B"))
recognizer.addModel(PathModel(directions: [4,3,2,1,0], datas:"C"))
recognizer.addModel(PathModel(directions: [4,3,2,1,0,4,3,2,1,0], datas:"E"))

For example, here the model for the letter E :


Record a touch move sequence into the dedicated Path structure :

// Create the path
var path:Path = Path()

// Add a point (from touch location)
path.addPoint(PathPoint(x:100, y:100)) 

// You can also use the convenient method addPointFromRaw(var rawDatas:[Int])

Finally, tell the recognizer to find the best model :

var gesture:PathModel? = self.recognizer!.recognizePath(path)
if gesture != nil {
    // The best gesture is recognized
} else {
    // No gesture recognized (score is too low)

Custom filter

While adding a model, you can specify a custom filter. The filter callback method, if specified, will let you a last chance to modify / analyze the datas to determine a new score.

For example, the letter D & P have a similar draw-direction-path, however you can discriminate each one by detecting the position of the last point (up -> it's a P, down -> it's a D). The PathInfos struct transmited to the filter function will help you to determine the new score.

Your custom filter function should conform to this signature : ((score:Int, infos:PathInfos) -> newScore:Int) :

recognizer.addModel(PathModel(directions: [2,6,7,0,1,2,3,4], datas:"P", filter:{
            (cost:Int, infos:PathInfos) -> Int in
                // Determine new cost
                return cost

Free path

In this sample project I've used the Graffiti alphabet for the didactic aspect. However, PathRecognizer is a generic algorithm, you can add any free path to control an interface / game :