StyledTextKit
StyledTextKit is a declarative attributed string library for fast rendering and easy string building. It serves as a simple replacement to NSAttributedString and UILabel for background-thread sizing and bitmap caching.
Features
- Declarative attributed string building API
- Find text sizes on a background thread without sanitizer warnings
- Cache rendered text bitmaps for improved performance
- Custom attribute interaction handling (link taps, etc)
Installation
Just add StyledTextKit
to your Podfile and install. Done!
pod 'StyledTextKit'
Usage
Building NSAttributedString
s
StyledTextKit
lets you build complex NSAttributedString
s:
- Append
NSAttributedString
s orString
s while re-using the string's current attributes, saving you from repetitive.font
and.foregroundColor
styling. - Intermix complex font traits like bold and italics to get bold italics.
- Handle dynamic text size at string render time. Lets you build the string once and re-render it on device text-size changes.
- Call
save()
andrestore()
to push/pop style settings, letting you build complex text styles without complex code.
let attributedString = StyledTextBuilder(text: "Foo ")
.save()
.add(text: "bar", traits: [.traitBold])
.restore()
.add(text: " baz!")
.build()
.render(contentSizeCategory: .large)
Foo bar baz!
The basic steps are:
- Create a
StyledTextBuilder
- Add
StyledText
objects - Call
build()
when finished to generate aStyledTextString
object - Call
render(contentSizeCategory:)
to create anNSAttributedString
Rendering Text Bitmaps
Create a StyledTextRenderer
for sizing and rendering text by initializing it with a StyledTextString
and a UIContentSizeCategory
.
let renderer = StyledTextRenderer(
string: string,
contentSizeCategory: .large
)
Once created, you can easily get the size of the text constrained to a width:
let size = renderer.size(in: 320)
You can also get a bitmap of the text:
let result = renderer.render(for: 320)
view.layer.contents = result.image
StyledTextView
To make rendering and layout of text in a UIView
simpler, use StyledTextView
to manage display as well as interactions. All you need is a StyledTextRenderer
and a width and you're set!
let view = StyledTextView()
view.configure(with: renderer, width: 320)
Set a delegate on the view to handle tap and long presses:
view.delegate = self
// StyledTextViewDelegate
func didTap(view: StyledTextView, attributes: [NSAttributedStringKey: Any], point: CGPoint) {
guard let link = attributes[.link] else { return }
show(SFSafariViewController(url: link))
}
Background Rendering
StyledTextKit
exists to do background sizing and rendering of text content so that scrolling large amounts of text is buttery smooth. The typical pipeline to do this is:
- Get the current width and
UIContentSizeCategory
- Go to a background queue
- Build text
- Warm caches
- Return to the main queue
- Configure your views
// ViewController.swift
let width = view.bounds.width
let contentSizeCategory = UIApplication.shared.preferredContentSizeCategory
DispatchQueue.global().async {
let builder = StyledTextBuilder(...)
let renderer = StyledTextRenderer(text: builder.build(), contentSizeCategory: contentSizeCategory)
.warm(width: width) // warms the size cache
DispatchQueue.main.async {
self.textView.configure(with: renderer, width: width)
}
}
FAQ
Why not use
UITextView
?
Prior to iOS 7, UITextView
just used WebKit under the hood and was terribly slow. Now that it uses TextKit, it's significantly faster but still requires all sizing and rendering be done on the main thread.
For apps with lots of text embedded in UITableViewCell
s or UICollectionViewCell
s, UITextView
bring scrolling to a grinding halt.