/ Refresh

Simple refresh control for iOS based on SpriteKit and Core Graphics

Simple refresh control for iOS based on SpriteKit and Core Graphics

RainyRefreshControl

Simple refresh control for iOS inspired by concept.

Project inspired by concept of Yup Nguyen
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Installation

Installation with CocoaPods

To integrate RainyRefreshControl into your Xcode project using CocoaPods, specify it in your Podfile:

source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '9.0'

target 'TargetName' do
pod 'RainyRefreshControl'
end

Then, run the following command:

$ pod install

Installation with Carthage

Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.

You can install Carthage with Homebrew using the following command:

$ brew update
$ brew install carthage

To integrate RainyRefreshControl into your Xcode project using Carthage, specify it in your Cartfile:

github "Onix-Systems/RainyRefreshControl"

Run carthage update to build the framework and drag the built RainyRefreshControl.framework into your Xcode project.

Usage

Just import RainyRefreshControl framework into your class and add it to UITableView or UICollectionView:

let refresh = RainyRefreshControl()
refresh.addTarget(self, action: #selector(ViewController.doRefresh), for: .valueChanged)
tableView.addSubview(refresh)

GitHub