A way to quickly add a notification badge icon to any view. Make any UIView a full fledged animated notification center.
$ pod try BadgeHub
To run the example project, clone the repo, and run
pod install from the Example directory first.
$ cd Example
$ pod install
If you don't have CocoaPods installed, grab it with
[sudo] gem install cocoapods.
$ open BadgeHub.xcworkspace
- iOS 10.0 or later
- Swift 5+
- Xcode 10+
BadgeHub is available through CocoaPods. To install
it, simply add the following line to your Podfile:
Just drag the
BadgeHub.swift files into your project.
let hub = BadgeHub(view: yourView) // Initially count set to 0
Increase count value by 1
Increase count by some int value
Decrease count value by 1
Decrease count by some int value
Set count to static integer value
hub.increment() hub.pop() hub.blink()
Don't forget to
Change the color of the notification circle
hub.setCircleColor(_ circleColor: UIColor?, label labelColor: UIColor?)
Change the border color and border width of the circle
hub.setCircleBorderColor(_ color: UIColor?, borderWidth width: CGFloat)
Set the frame of the notification circle relative to the view
hub.setCircleAtFrame(_ frame: CGRect)
Move the circle (left/right or up/down)
hub.moveCircleBy(x: CGFloat, y: CGFloat)
Changes the size of the circle. setting a scale of 1 has no effect
hub.scaleCircleSize(by scale: CGFloat)
Hide the count (Blank Bedge)
Show count again on the bedge
Pop out and pop in the bedge
Make bedge blinking
Animation that jumps similar to OSX dock icons
Notification isn't showing up!
- If the hub value is < 1, the circle hides. Try calling
- Make sure the view you set the hub to is visible (i.e. did you call
- Make sure you didn't call
showCount()to counter this.
It isn't incrementing / decrementing properly!
- Any count < 1 doesn't show up. If you need help customizing this, reach out to me!
The circle is in a weird place
- If you want to resize the circle, use
scaleCircleSize(by scale: CGFloat). 0.5 will give you half the size, 2 will give you double.
- If the circle is just a few pixels off, use
moveCircleBy(x: CGFloat, y: CGFloat). This shifts the circle by the number of pixels given.
- If you want to manually set the circle, call
setCircleAtFrame(_ frame: CGRect)and give it your own CGRect.
Something else isn't working properly
- Use github's issue reporter on the right.
- Send me an email [email protected]