/ Images

An easy-to-use iOS asynchronous image loading library

An easy-to-use iOS asynchronous image loading library

Imaginary

Using remote images in an application is more or less a requirement these days.
This process should be easy, straight-forward and hassle free, and with
Imaginary, it is. The library comes with a narrow yet flexible public API and
a bunch of built-in unicorny features:

  • [x] Asynchronous image downloading
  • [x] Memory and disk cache based on Cache
  • [x] Image decompression
  • [x] Default transition animations
  • [x] Possibility to pre-process and modify the original image
  • [x] Works on any view, including ImageView, Button, ...
  • [x] Supports iOS, tvOS, macOS

Usage

In the most common case, you want to set remote image from url onto ImageView. Imaginary does the heavy job of downloading and caching images. The caching is done via 2 cache layers (memory and disk) to allow fast retrieval. It also manages expiry for you. And the good news is that you can customise most of these features.

Basic

Set image with URL

Simply pass URL to fetch.

let imageUrl = URL(string: "https://avatars2.githubusercontent.com/u/1340892?v=3&s=200")
imageView.setImage(url: imageUrl)

Use placeholder

Placeholder is optional. But the users would be much pleased if they see something while images are being fetched.

let placeholder = UIImage(named: "PlaceholderImage")
let imageUrl = URL(string: "https://avatars2.githubusercontent.com/u/1340892?v=3&s=200")

imageView.setImage(url: imageUrl, placeholder: placeholder)

Use callback for when the image is fetched

If you want to get more info on the fetching result, you can pass a closure as completion.

imageView.setImage(url: imageUrl) { result in
  switch result {
  case .value(let image):
    print(image)
  case .error(let error):
    print(error)
  }
}

result is an enum Result that let you know if the operation succeeded or failed. The possible error is of ImaginaryError.

Advanced

Passing option

You can also pass Option when fetching images; it allows fine grain control over the fetching process. Option defaults to no pre-processor and a displayer for ImageView.

let option = Option()
imageView.setImage(url: imageUrl, option: option)

Pre-processing

Images are fetched, decompressed and pre-processed in the background. If you want to modify, simply implement your own ImageProcessor and specify it in the Option. The pre-processing is done in the background, before the image is set into view.

public protocol ImageProcessor {
  func process(image: Image) -> Image
}

This is how you apply tint color before setting images.

let option = Option(imagePreprocessor: TintImageProcessor(tintColor: .orange))
imageView.setImage(url: imageUrl, option: option)

Imaginary provides the following built in pre-processors

  • [x] TintImageProcessor: apply tint color using color blend effect
  • [ ] ResizeImageProcessor: resize
  • [ ] RoundImageProcessor: make round corner

Displaying

Imaginary supports any View, it can be UIImageView, UIButton, MKAnnotationView, UINavigationBar, ... As you can see, the fetching is the same, the difference is the way the image is displayed. To avoid code duplication, Imaginary take advantages of Swift protocols to allow fully customisation.

You can roll out your own displayer by comforming to ImageDisplayer and specify that in Option

public protocol ImageDisplayer {
  func display(placeholder: Image, onto view: View)
  func display(image: Image, onto view: View)
}

This is how you set an image for UIButton

let option = Option(imageDisplayer: ButtonDisplayer())
button.setImage(url: imageUrl, option: option)

let option = Option(imageDisplayer: ImageDisplayer(animationOption: .transitionCurlUp))
imageView.setImage(url: imageUrl, option: option)

These are the buit in displayers. You need to supply the correct displayer for your view

  • [x] ImageDisplayer: display onto UI|NSImageView. This is the default with cross dissolve animation.
  • [x] ButtonDisplayer: display onto UI|NSButton using setImage(_ image: UIImage?, for state: UIControlState)
  • [x] ButtonBackgroundDisplayer: display onto UI|NSButton using setBackgroundImage(_ image: UIImage?, for state: UIControlState)

Downloading

Imaginary uses ImageFetcher under the hood, which has downloader and storage. You can specify your own ImageDownloader together with a modifyRequest closure, there you can change request body or add more HTTP headers.

var option = Option()
option.downloaderMaker = {
  return ImageDownloader(modifyRequest: { 
    var request = $0
    request.addValue("Bearer 123", forHTTPHeaderField: "Authorization")
    return request 
  })
}

imageView.setImage(imageUrl, option: option)

Caching

The storage defaults to Configuration.storage, but you can use your own Storage, this allows you to group saved images for particular feature. What if you want forced downloading and ignore storage? Then simply return nil. For how to configure storage, see Storage

var option = Option()
option.storageMaker = {
  return Configuration.imageStorage
}

Configuration

You can customise the overal experience with Imaginary through Configuration.

  • trackBytesDownloaded: track how many bytes have been used to download a specific image
  • trackError: track if any error occured when fetching an image.
  • imageStorage: the storage used by all fetching operations.

ImageFetcher

Imaginary uses ImageFetcher under the hood. But you can use it as a standalone component.

ImageDownloader

Its main task is to download image and perform all kinds of sanity checkings.

let downloader = ImageDownloader()
downloader.download(url: imageUrl) { result in
  // handle result
}

ImageFetcher

This knows how to fetch and cache the images. It first checks memory and disk cache to see if there's image. If there isn't it will perform network download. You can optionally ignore the cache by setting storage to nil.

let fetcher = ImageFetcher(downloader: ImageDownloader(), storage: myStorage()
fetcher.fetch(url: imageUrl) { result in
  // handle result
}

MultipleImageFetcher

It sometimes makes sense to pre download images beforehand to improve user experience. We have MultipleImageFetcher for you

let multipleFetcher = MultipleImageFetcher(fetcherMaker: {
  return ImageFetcher()
})

multipleFetcher.fetch(urls: imageUrls, each: { result in
  // handle when each image is fetched
}, completion: {
  // handle when all images are fetched
})

This is ideal for the new prefetching mode in UICollectionView

Installation

Imaginary is available through CocoaPods. To install
it, simply add the following line to your Podfile:

pod 'Imaginary'

Imaginary is also available through Carthage.
To install just write into your Cartfile:

github "hyperoslo/Imaginary"

Imaginary can also be installed manually. Just download and drop Sources
folders in your project.

Author

Hyper Interaktiv AS, [email protected]

GitHub