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GitHub license
Language: Swift 4.1
Language: Swift 4.2
Language: Swift 5.0
Swift Package Manager compatible

LicensePlist is a command-line tool that automatically generates a Plist of all your dependencies, including files added manually(specified by YAML config file) or using Carthage or CocoaPods. All these licenses then show up in the Settings app.



App Setting Root License List License Detail


CocoaPods (Recommended)

pod 'LicensePlist'
# Installation path: `${PODS_ROOT}/LicensePlist/license-plist`

Homebrew (Also Recommended)

$ brew install mono0926/license-plist/license-plist


$ brew tap mono0926/license-plist
$ brew install license-plist

Mint (Also Recommended)

$ mint run mono0926/LicensePlist

Download the executable binary from Releases

Download from Releases, then copy to /usr/local/bin/license-plist etc.

Or you can also download the latest binary and install it with a one-liner.

$ curl -fsSL | sh

From Source

Clone the master branch of the repository, then run make install.

$ git clone
$ make install


  1. When you are in the directory that contains your Cartfile or Pods, simply execute license-plist.
  2. com.mono0926.LicensePlist.Output directory will be generated.
  3. Move the files in the output directory into your app's Settings.bundle.
├── Root.plist
├── com.mono0926.LicensePlist
│   ├── APIKit.plist
│   ├── Alamofire.plist
│   └── EditDistance.plist
├── com.mono0926.LicensePlist.plist
├── en.lproj
│   └── Root.strings
└── ja.lproj
    └── Root.strings


You can see options by license-plist --help.


  • Default: Cartfile


  • Default: Mintfile


  • Default: Pods


  • Default: Package.swift
  • LicensePlist tries to find YourProjectName.xcodeproj/project.xcworkspace/xcshareddata/swiftpm/Package.resolved and YourProjectName.xcworkspace/xcshareddata/swiftpm/Package.resolved, then uses new one.


  • Default: "*.xcodeproj"
  • By specifiying the path to the .xcodeproj LicensePlist will attempt to load the Package.resolved from that Xcode project. If you specify somedir/*.xcodeproj then LicensePlist will load from the first xcodeproj it finds in somedir.


  • Default: "*.xcworkspace"
  • By specifying the path to the .xcworkspace LicensePlist will load the Package.resolved from that Xcode workspace. If you specify somedir/*.xcworkspace then LicensePlist will load from the first xcworkspace it finds in somedir.
  • --xcworkspace-path supersedes any provided --xcodeproj-path.


  • Default: com.mono0926.LicensePlist.Output
  • Recommended: --output-path YOUR_PRODUCT_DIR/Settings.bundle


  • Default: None.
  • LicensePlist uses GitHub API, so sometimes API limit error occures. You can avoid it by using github-token.
  • You can generate token here
    • repo scope is needed.


  • Default: license_plist.yml
  • You can specify GitHub libraries(introduced by hand) and excluded libraries


  • Default: com.mono0926.LicensePlist
  • You can specify output file names instead of default one.


  • Default: None.
  • If this path is specified, a html acknowledgements file will be generated.


  • Default: None.
  • If this path is specified, a markdown acknowledgements file will be generated.


  • Default: false
  • LicensePlist saves latest result summary, so if there are no changes, the program interrupts.
    • In this case, execution time is less than 100ms for the most case, so you can run LicensePlist at Run Script Phase every time ?
  • You can run all the way anyway, by using --force flag.


  • Default: false
  • When the library name is SomeLibrary, by adding --add-version-numbers flag, the name will be changed to SomeLibrary (X.Y.Z).
    • X.Y.Z is parsed from CocoaPods and Cartfile information, and GitHub libraries specified at Config YAML also support this flag.
License list with versions


  • Default: false
  • Only when the files are created or updated, the terminal or the finder opens. By adding --suppress-opening-directory flag, this behavior is suppressed.


  • Default: false
  • All licenses are listed on a single page, not separated pages.


  • Default: false
  • If there is even one package for which a license cannot be found, LicensePlist returns exit code 1.

Integrate into build

Add a Run Script Phase to Build Phases:

if [ $CONFIGURATION = "Debug" ]; then
/usr/local/bin/license-plist --output-path $PRODUCT_NAME/Settings.bundle --github-token YOUR_GITHUB_TOKEN

Run Script Phase

Alternatively, if you've installed LicensePlist via CocoaPods the script should look like this:

if [ $CONFIGURATION = "Debug" ]; then
${PODS_ROOT}/LicensePlist/license-plist --output-path $PRODUCT_NAME/Settings.bundle --github-token YOUR_GITHUB_TOKEN


How to generate Xcode project?

Execute swift package generate-xcodeproj or make xcode.

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